Touch: left joystick to move · JUMP / RUN buttons on right
Animations
Press 1–9, 0, - or tap the clip panel
Camera
Mouse drag to orbit · scroll to zoom · F reset
Drag anywhere on the scene to orbit · pinch to zoom · CAM button to reset
📊Stats▾
FPS—
Frame—
Draw calls—
Triangles—
Bones—
Clips—
Position—
Input—
Anim—
🎬Animation clips▾
🦴Bone socket (R_Hand)▾
initializing…
ℹ️What you're seeing▾
Rudia loaded through Renderer3D.loadSkinnedMesh. The green cube on her right hand is parented to the R_Hand bone via getBoneByName — it tracks the skeleton across every animation.